Colibri (now in English!)



nina

Nina is a girl who, like many others, had to stay home during a pandemic. And right before the promised trip to visit Espírito Santo!

The solution? Try to leave the house another way:
by building Colibri, a drone to travel in her place!

colibri

Using the drone’s lenses as Nina’s eyes, travel in search of the iconic hummingbirds of Espírito Santo.

In this adventure, you’ll explore the Restinga and discover that to get a photo of a hummingbird, you’ll have to attract the local fauna and flora.

flowers, plants and animals

Attract animals and plants by interacting with flowers, releasing nectar into the environment! When your nectar-levels bar fills up, a hummingbird will appear somewhere in the ecosystem.

Then find it and snap a picture! 📸


🌱 credits

Colibri was created here at Clareira dos Jogos, with support from the Aldir Blanc Law.

Raissa Hofmann | Art Direction and Illustration
Responsible for concepts, character design, and all non–pixel art visuals!

André Barreto | Programming
Creator of all the gears that move Colibri and bring the game to life.

Mateus Melotti | Level Design and Content
Architect of the levels and the scientific knowledge that inspires and shapes the game.

Raphael Monteiro | Pixel Art and Animation
Creator of Colibri’s pixels, the terrain, and everything that’s blocky and/or animated.

Gabi Oliveira | Music and Sound Effects
Composed all the music and sound effects you heard… unless you muted the game!

Chico Gonzaga | Educational Content
Researched and catalogued the scientific content and co-wrote the game’s educational guide.

Fonts

“Jann Script” by Jann Kuusisaari
“Froggy Princess” by Jeanne Fabien Despinoy


We received support from Funcultura, the Department of Culture, and the Government of Espírito Santo.

image.png

You have our deepest thanks for making the Colibri project possible!


we hope you enjoy this biological fantasy 💚

Files

colibri-1.1.2.zip 59 MB
22 hours ago

Get Colibri

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